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HOME > Yu-Gi-Oh! Card Lists > THE DARK ILLUSION > Tyrant Red Dragon Archfiend

Tyrant Red Dragon Archfiend Used Deck

Tyrant Red Dragon Archfiend
Card Kind Attribute Level Type ATK DEF
Synchro Monster
Effect Monster
- 10 Dragon 3500 3000
2 Tuners + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn.
●During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack.
●During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.
password:16172067
Average Rating Score 5.8(26)
  1. Card Info
  2. Card Reviews (26 rating scores)
  3. Decks with Tyrant Red Dragon Archfiend (80 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Tyrant Red Dragon Archfiend" card reviews and rating scores


5.8(26)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星0評価星0評価星0評価星0
カード評価ラベル5
3% (1)
カード評価ラベル4
26% (7)
カード評価ラベル3
53% (14)
カード評価ラベル2
15% (4)
カード評価ラベル1
0% (0)

japan kodama
2021/02/16 22:04
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I thought that the mysterious effect of (2) would come with some kind of support card to be used in combination later, but that didn't happen!
For the time being, it's loosely bound, so if you have 《Psi-Reflector》and some level 1-4 tuner that can Special Summon in your hand, you can easily get it out. Well, you can get 《Crystron Quariongandrax》or 《Hot Red Dragon Archfiend Abyss》under similar conditions.
There are more and more Field Spell cards that are stronger than when they first came out, and it's not so bad that you can blow away all of the Spell Trap cards that can be added if they're maintained instead of being used as a hindrance.
On the other hand, the number of monsters with resistance to destruction has increased, and I can't trust it to remove monsters... Anyway, it's not a one-kill performance, so should I use Dark Ruler No More?
It's not that I can't use Total Destruction, but I can't revive it, it doesn't have resistance, it requires a certain amount of consumption, and I don't have the ability to follow up on it, so if I don't use it in a situation where I can get a lot of add, I feel like I'm going to have a hard time.
japan ザーク
2020/03/18 17:39
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Double tuning is the weakest leader. It's easy to get out of the tie, but maybe that's why the effect is a bit selfish. Enma Ryuu and Scarlight are generally enough.
It can also destroy spells and traps, but I want to remove it before summoning it, and it's hard to do a strong attack because it can't be attacked by other monsters. The hit points are also low for the weight.
You can't use Spell and Trap negate when attacking, but it's almost pointless because you destroy it with your own effects. It's bad to put out the effect for action duel as it is.
For some reason, I can't even revive him. Why is this guy the only one?
It's a card that I don't know what situation I want to give priority to.
japan 闇を彷徨う彗星
2019/02/22 22:53
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A lemon from another dimension that appeared as an evolution of Red Archfiend's Scarlight.
Scarred, which is also an evolutionary type, has the ability to promise high hit points and destruction resistance, and Calamity, which promises almost certain 4000 damage. As for the Tyrants, they seem to have their sights set on destruction.
The range of destruction has expanded, and it has the effect of negate the activation of Traps and Spells during battle and destroy them. It wasn't exactly a child of destruction.
Not only monsters, but all cards on the field will be wiped out, causing tremendous damage to both yourself and others... However, Scarlight and Manga Lemon before evolution already have sufficient destructive ability, and the above evolved form. By having such resistance only in the battle phase, it has become a black rose that is almost just heavy.
Since it only supports Main Phase 1, it can't use a surprise attack like Black Rose, and since it doesn't guard outside of the Battle Phase, it can be defeated in no time.
The performance after putting it out does not keep up with the tightness until it is put out, and it is uneasy to leave the place as a trump card. On the other hand, it's not a card that can be lined up in large numbers due to its weight and effects, and it's a headache.
japan はわわ
2018/10/04 15:06
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The effect of (2) is a bonus
A card that resets the field and deals 3500 damage
Well, it's not weak, but it's a heavy level 10S, so I wanted at least resistance...
japan シエスタ
2017/11/02 17:11
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Jack's trump card in ARC. My favorite design is Red Archfiend.
There is no specification except that two tuners are required, so it is an easy condition for him to have excellent tuner deployment power with Deck.
You can aim for summoning with nostalgic Samopuri + Cat Bernbern.
A truly solitary champion effect that knocks down all cards other than yourself and limits attacks.
I would like to say that it is simple and powerful, but there are various conspicuous bad engagements.
The 2nd effect is hard to work because it also makes him prone. It's better to think of it as strengthening your own Friche Demon/Trap at the cost.
Since your own army is also involved and the attack is restricted, it is difficult to cooperate with other monsters, and it is not possible to revive, so it is not compatible with Belial, the Red Archfiend support.
3500 hit points is also a delicate point, even if you try to double and strengthen it, it will stop at 7000 points.
Considering the current environment, it is difficult to maintain this card that has no resistance.
In the first place, the role of total removal is overlapped with Scarlight and EnmaDragon.
As it is heavy, the target of removal is expanding, but it is difficult to take advantage of the fact that it can also remove demons and traps when Friche is the mainstream.
Calamity is also a better finisher, and you can use the summoning method and block the opponent's effects all at once. If you double up, you can aim for 1 kill.
Well, it is difficult to handle, and it is difficult to give priority to general-purpose or Red Archfiend.
The effect of 2 was a blatant A card meta, so I wanted you to adjust it a little better.
japan ラギアの使徒
2017/02/05 21:53
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His Synchro Monster of large size. There are no restrictions other than requiring 2 tuners, so it's probably easier to get out of this kind of monster. The holistic destruction effect itself is very powerful, but it is also susceptible to interference, so it often doesn't work as expected. As for the latter effect, you don't have a chance to use it after using a removal effect, and you may use it when you don't want to involve your own cards, but in such cases you don't really need to play this card.
japan やわらか7
2016/10/20 14:51
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I am always indebted to you for my Synchro Deck. It felt good to finish by blowing away Dogoran!
japan ミシガン州知事
2016/09/23 12:35
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If you use this card, you can blow away 《Apoqliphort Towers》! ! !
and?
Two tuners are required, but there are no restrictions other than specifying two tuners, but it's a heavy monster.
As an Infernoid user, it reminded me of a monster whose first and second effects didn't mesh, reminiscent of 《Infernoid Onuncu》.
It is strong at destroying all monsters on the opponent's field and his Spells and Traps, but the disadvantage is that you can't attack other than yourself.
Furthermore, the first effect destroyed his Spell/Trap together with the monster, but in the Battle Phase only, he negates the Spell/Trap and destroys it.
In the same way, even if the first and second effects don't mesh well, I'll still use Infernoid Onuncu, which is still easy to use, yes.
japan 真の仲間
2016/09/20 11:34
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Did you spend a year in syncso dimension just to make such a delicate card!? ! ! !
Haa~~~…
Ahokusa
japan アッキー
2016/07/06 8:20
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Ark Five's Jack Atlas Double Tuning Monster isn't weak, but it's subtle that the effects of 1 and 2 don't mesh... To be honest, I think one year was a waste of Synchro Dimension.
japan ダーマ
2016/06/17 0:42
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A disgrace to successive rival monsters.
Synchronized dimension that I used for the whole year was sluggish...,
It is the trump card of the existence Jack who can be said to be the last boss!
This is the culmination of the year,
Two effects that don't mesh at all.
What kind of tradition is Synchro Monster's default resurrection limit even though it uses extremely heavy materials?
It seems that it is in the 30 yen storage.
japan 悩めるお花屋さん
2016/06/11 5:03
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frankly weak
I want to use this kind of boppa effect before I put out a heavy monster like this card, so Abyss and Scarlight are prioritized and I don't have a turn to use it in the first place.
Even if you put it out, the second half of the effect is a dead effect, and the resistance tends to be easily returned without substance.
Due to its nature, it is extremely strong against barriers, but I feel that Abyss is enough
japan アルカナ
2016/05/24 12:06
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1 and 2 don't mesh well.
However, the barrier card that comes in occasionally is quite strong.
But...but when I was asked if I would submit it for that...
If you think of it as a card that makes the last member destroy all cards and hit 3500 RBI. But now Maje-kun is smiling and bouncing, and it's not destroyed first...
But! This evaluation is because it is a King card.
Because it's just a king...
japan Z
2016/04/15 12:20
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King's new trump card and action card victims
The effect of ① is exactly a field reset worthy of the name of a tyrant, but because of the action card meta in the anime, the effect of ② is hopelessly incompatible in the OCG.
It takes time and effort to double tune, but the reward for it is too thin
Typical of recent large Synchro Monsters "troublesome but subtle"
japan 宵闇の変態
2016/04/14 12:04
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The evolutionary system of Scarlight that came out after all.
It's double-tuned, but the non-tuner side doesn't have to be an S monster, so it's easier to summon than Sukanova or Calamity.
The effect is as dynamic as Black Rose, but he is easily disturbed in situations where there are many Spell Traps, and if you only want to destroy monsters, there are Enma and Scarlight, so it is slightly difficult to use. His counter to Spell Trap in the second half is very useless for this card, and if you want to use it effectively, you'll need a move like Urgent Tuning. In that case, you won't be able to do it that turn...
If it's the same consumption, there are many things like Abyss, and it's undeniable that I feel unsatisfactory for the weight.
japan デッキビルダ~る.
2016/04/14 11:24
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1 effect, your opponent cannot activate cards in response to this effect activation. If there is one word...
Abyss and Scarlight are fine.
The fact that I can't resuscitate them is also a hindrance.
japan アルバ
2016/04/14 1:07
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Unusually for synchros that require two tuners, it doesn't have to be synchros other than the tuner, so it may not take as much time as you thought.
The holistic destruction effect is powerful, but it doesn't have any resistance and is rather heavy.
The downside is that you can get your allies involved with your own effect, so if you don't mind it that much, there's no loss with the effect of 2, but it's better than nothing because it doesn't mesh well with the destruction effect.
It's not bad, but it seemed like a delicate position if you were asked if you wanted to put it out positively.
japan プンプン丸
2016/04/12 10:47
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Total Destruction is pretty strong.
Is there a scene where the 2nd effect can be used after destroying the whole thing? question
And, at the very least, I think that monster effects that may trigger hand triggers should be stopped. "It's a disappointing finish in places."
japan A〜リアン
2016/04/10 21:49
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The 1st effect is mostly hindered, and the 2nd effect doesn't have much of a use these days... At least if you can stop the monster's effect like Lightning!
In the first place, when using ①, it can't be used properly unless Abyss is in play, but is it an effect that can be used even if Abyss is lost? It is also subtle when said
After the next turn after hitting the conclusion, it is more effective to use ①
japan メンタル豆腐デーモン
2016/04/10 19:41
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A tyrant that deals 3500 damage with a direct attack from Buppa.
The effect of ②, which seems to have been attached by the influence of the A card, does not have a chance to be activated if the effect of ① is used, and the engagement is very bad.
At the very least, I wanted it to be activated during the main phase, as long as it's limited to my own turn.
japan ヒコモン
2016/04/10 19:04
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A double-tuning S monster with no bindings. The effect of blowing away the entire field is exciting itself. Of course, my field will also disappear, so I want to think about the timing to put it out. It's nice to be able to destroy Spells and Traps, but the problem is that they don't have resistance. At least I wanted him to be unable to activate Spell/Trap at the time of S summoning. Also, the effect of negating the activation of her Spell / Trap card that was activated during the battle phase of ② to raise the RBI is not compatible with ①. The effect is powerful, but it has settled down to a point where it is subtle as a monster that consumes 3 copies.
japan ラーメン
2016/04/10 9:35
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An evolutionary form (?) of Scarlight, it is the first "unbound double-tuning monster".
With the 1st effect, you can burn off everything except yourself and hit 3500 hit points.It's a powerful effect, but it's a starting effect, so I want to remove it the most. Magic and Scarlight are enough, and if you want to be sure to blow up without worrying about the abyss, Buraro is enough.
There is a 2 effect and it doesn't hurt, but it doesn't mesh with the 1 effect.
It's not weak, but it's a card that feels a little unsatisfactory for double tuning.
japan とき
2016/04/09 11:47
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King continues to evolve! !
It is a general-purpose double-tuning monster that finally came out, and is an evolutionary form of Scarlight. But you don't necessarily have to use S monsters.
In addition to his high ATK, the mass destruction effect that is the true value of the Red Archfiends finally came to destroy everything on the field. With his ATK and removal effect, he can overturn the board at once. The destructive power is so high that the existence value of the second effect is almost lost.
However, it seems surprisingly troublesome to arrange two tuners. Inevitably, Deck's tuner ratio will increase, so I wonder if it would be difficult for him to use it without Deck, because the tuner is solid and easy to deploy.
The Jack Deck can be easily leveled with the Chain Resonator, so it's worth a shot.
japan エイプリル
2016/04/09 10:40
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It calms down the field with its powerful effect. However, it has the disadvantage that it cannot attack anyone other than itself. Also, in the Battle Phase, he negates and destroys Spells and Traps when they are activated. Has the effect of increasing his ATK by 500.
Unfortunately, the effects of (1) and (2) do not mesh subtly. The effect of (1) is strong, but I wonder if the firepower is not enough. Scarlight wins in terms of damage. Also, the effect of (2) is limited to the Battle Phase, so if Lightning says (laughs), I can't even activate it. Although it is double tuning, unlike Scar Red, resistance is
It's a pity there isn't. It may be generic, but it's subtle. It was around this time that I thought that Xyz was stronger after all.
japan みめっと
2024/05/15 11:57
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japan パデ
2024/04/21 0:29
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Decks with "Tyrant Red Dragon Archfiend"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
THE DARK ILLUSION TDIL-JP050 2016-04-09 SecretUltimateUltra

Ranking and View Num

Rating Score Rank 7,838 / 13,171 Cards
View Num 53,044

Others

Japanese card name レッド・デーモンズ・ドラゴン・タイラント

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